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Max Payne 2: The Fall Of Max Payne. Medieval 2: Total War. Medieval: Total War Gold. Medieval: Total War - Viking Invasion. Pirate Warriors 3. “I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me.

Anyway, serious game related question over Attila playing as the great migrators, when do you settle? Is it worth it? From what I could gather the roving bands are cheaper and quicker to build stuff (limited by growth), however their buildings are much lower output compared to the fixed ones, and thus, hordes are nice but very expansive to maintain an elite army, so they can also be vulnerable to stronger armies if you're trying to keep only garrison forces but likewise, having mobile cities you can keep on the move, trying to avoid enemy death stacks and sacking your way to whatever. It's pretty clear that they're separate now, I think. It used to be that the 40K universe was a world inside a wizard's crystal ball and that the fantasy universe was a planet trapped in a perpetual warp storm but they quietly stopped talking about it. On topic, Europa Barbarorum is really good.

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I thought that >muh historical accuracy would make it tedious to play but they actually managed to make a compelling mod with solid gameplay. Buildings are really expensive so you need to choose where and what to develop carefully. Units are expensive as fuck too compared to the base game so you can't just spam units.

My only issue is that the AI players get high command generals for free. Even my veteran of a dozen battles only has 3 command stars. Still, it's not like I've lost a battle yet. I beg to differ, but either it would concentrate its scope only around Verdun's area so it makes sense that hundreds upon hundreds of soldiers lose lives over there, or it was a big World War kind of map with regions coupled as a concept to individual cities, so you can for example take possession of Strasbourg as Germany but, unless you specifically won against the French, the Alsace region would still fall within their influence. I also thought that cities could be divided into leisure cities (to drive the economy, build a spy network and overall to function as neutral zones for non-aligned countries), industrial cities (to recruit mechanized units instead of plain infantry) and tertiary cities (so research, diplomacy etc. Would find their cores there) and most of the building construction would be centered around rebuilding what gets destroyed as well as managing technological advancements rather than stuff like religion or law. Download liar game season 1 sub indo mp4 2017 It could also provide a bigger challenge with a cap to how many troops each region would be physically able to output and it would give troops from varying races but administered by a single country more variety.

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>Am I exceptionally autistic? >Frankly, a game centered around that area and time period would be quite lacking in unit variety and strategic capabilities It really would not be. The second image in alone shows a huge variety in gear and armnants for Aztec troops from Tenochtitlan, there's a similar amount of variety for other kingdoms and empires in the region, though we have less records of what they were for others, but still a decent amount. I can dump more pages from that book that goes over different troop types and military gear, though it describes more about what they wore moreso then what they did or how they were used in battle (since unfornately none of our primary sources really go into detail about mesoamerican battle tactics and organization, only military organization in terms of ranks and equipment). There's enough variety for sure, though the gameplay might need to be redesiend with some mechanices replaced or changed due to the lack of calvery (since there were no beasts of burden or horses in the region).