Horror Tiles Rpg Maker Vx Ace Sprites
About This Content This pack contains tiles and characters inspired by 70s and 80s Summer Camp horror. Built with love for modern RPGs, Survival Horror games, Adventure games and more, Slasher Forest features 16 new Hero Characters and 4 Creepy Killers.
Tagged RPG Maker VX/Ace FaceSets, RPG Maker VX/Ace Gory/Horror/Carnival, RPG Maker VX/Ace Modern, RPG Maker VX/Ace Sprites, RPG Maker VX/Ace World Map Post navigation Search. PC / Computer - RPG Maker VX Ace - The #1 source for video game sprites on the internet!
The expansive set of tiles covers forests, campgrounds, lodges, mansions, bunkhouses, docksides and creepy killer lairs. Add even more variety and combine tiles to create some truly unique locations by pairing this set with the fully compatible POP! Horror City Bundle pack. So, what are you waiting for?
Come visit Slasher Forest. The locals are just dying to meet you. Features: • Made for use with POP! Resources and formatted for use in RPG VX-Ace. • All existing POP! Dj audio editor serial number. Sprite and faceset bases for you to make your own characters.
• 16 new Hero Characters each with sprites and full, 8 emotion facesets - plus downed/dead versions. • 4 new Creepy Killer Characters each with sprites and 4 emotion facesets. • A full Forest tileset featuring animated water, terrain auto-tiles, trees, tents, altars, boats, fully animated campfires, rope bridges and more. • A full exterior Lodge tileset featuring wall auto-tiles, signs, windows, doors, ladders, picnic tables, barns, spooky house tiles, decking, lights and more.
• A full Interior tileset featuring wall auto-tiles, lodge interior furniture, mansion tiles, fully animated fireplaces, bunkhouse tiles, dilapidated environments and more • BONUS: 28 Character and 18 faceset bases.
I'm beginning work on an RPG Maker VX Ace Horror game. So far all I've done is create some tiles and experiment with mechanics (hence the reason the main character is currently using the default RMVXAce sprite). I made a door sprite to use in door events, but I ran into a strange problem. The sprite is raised a few pixels up than it should be. This is a little difficult to explain so I took some screenshots. As you can see, the sprite is slightly raised up, so you can see some of the black tile behind it at the bottom. The sprite should start from the base of the wall but for some reason it doesn't.
Here is the Character Set I used: (The third row of my door sprite is not used, I just put it there to see if it had any effect on the issue) The weird thing is, the error only occurs when I add my sprite into the Character Set. The normal!Doors3 file works fine, but as soon as I replace one of the doors with my door, the issue occurs. Any help would be greatly appreciated! First off, I see a problem with how you've designed your door. Ideally, looking at the rest of the door characters, it's supposed to be a 3-step animation so your character sheet looks pretty weird. I'd recommend re-checking the exact size of your image. Each door animation should fit into a 32x64 (width x length) frame so it's possible that you have a row or two of pixels popping up size problems for you.